A celtic roguelite casual deckbuilder:

Erin and the Other World

I was the head programmer for

Erin and the Other World.

My responsbilities were the creation and maintaining technical architecture, creating and communicating programmer meeting notes, and the facilitation of designer idea implementation.

I know both good coding techniques and design aesthetics. Iā€™m great at taking in new information and changing accordingly, and have heard and thus consider myself a great team player. Understanding systems and then being able to use them is a speciality of mine, stemming from a strong skill of reading comprehension.

We made it to Steam!

It was a long and arduous journey, but we made it to publishing. However with the caveat that our vision was greatly hampered by time constraints. After all, graduation was around the corner for most of us, so there was a difficulty in determining how much work would be done after launch, but overall we had finished production, and eventually released.